Welcome! I am an experienced game designer, writer, and product manager with a solid understanding of meeting real-world requirements and challenges while providing balance, challenge, and fun. I am proficient in developing game and project documentation from budgets and schedules to design documents, stories, and pitches. I am also highly organized and efficient with project management and leadership skills learned in the commercial software industry, education, and active military service. I am currently the Program Manager of the Game Design Bachelor of Science Online program at Full Sail University, responsible for over 1,300 students and 20 faculty.
GAME DESIGN
• Developing game design documents, treatments, proposals, and pitches
• Pen-and-paper prototype and tabletop game design
• Narrative design and story arc development
• Serious games development, especially military simulations
GAME WRITING
• Dialogue, cutscenes, quests, barks, and general scriptwriting
• Developing characters, worlds, and stories
• Creating web content, online training, and marketing materials
• Building tutorials, help systems, and player reference guides
GAME PRODUCTION
• Managing teams, including remote freelance consultants
• Scheduling and budgeting software projects and programs
• Product and workflow management
I can also be found on LinkedIn (where I manage the Game Writing Group, with over 1,500 members) and the International Game Developers Association‘s Game Writers Special Interest Group (where I am an Executive Committee member) and Game Design Special Interest Group. I also hold a Masters in Fine Arts in Videogame Production and Design from National University (with Distinction).