Welcome! I am an experienced game writer, designer, and product manager with a solid understanding of meeting real-world requirements and challenges while providing balance, challenge, and fun. I am proficient in developing game and project documentation from budgets and schedules to design documents, stories, and pitches. I am also highly organized and efficient with project management and leadership skills learned in the commercial software industry and active military service.

WRITING
• Dialogue, cutscenes, quests, barks, and general scriptwriting
• Developing characters, worlds, and stories
• Creating web content, online training, and marketing materials
• Research, layout, and publishing experience
• Technical writing and user manual development

DESIGN
• Systems and interactive gameplay design
• Writing game design documents, treatments, proposals, and pitches
• Pen-and-paper prototype and tabletop game design
• Community management and playtesting
• Narrative design and story arc development

PRODUCTION
• Managing teams, including freelance consultants
• Scheduling and budgeting software projects
• Product and workflow management
• Community and public relations and marketing
• Developing technical documentation and project plans

I can also be found on LinkedIn (where I manage the Game Writing Group, with over 750 members) and the International Game Developers Association’s Game Writers Special Interest Group (where I am a Committee member) and Game Design Special Interest Group. I am presently nearing completion of a Masters in Fine Arts in Videogame Production and Design from National University with a 4.0 GPA.

My specialties include:

  • Game Writing – Quest, Script, and Scenario Development
  • Game Design – Mission and Level Design and Balance
  • Game Production – Managing, Budgeting, and Scheduling
  • Technical Documentation – Game Documentation and Specifications
  • Community Management – Beta Testing, Public Relations, and Marketing