FarCry has extended the modern shooter in the same way that Halflife did, but with an entirely different sort of story. Be prepared for something really interesting and unexpected by the end of the game. Mechanics are decent, with more emphasis on playability than realism.  Also like Halflife, you really get the feeling that there is some actual planning and control behind the enemies you meet.

Single-player systems are excellent, although it seems to me that you have way too much knowledge of the enemy positions and their status. I like some of the special moves, like rolling on your back and crawling to shoot up through floors. Double-weapons, on the other hand, are unwieldy and ridiculous. Still, the gameplay is fun and the different drivable vehicles and lush terrain add a feeling of depth to what is essentially a straight path through the game.

I haven’t tried FarCry as a multiplayer game, so I can only give it a five in that department. I can see how the traps, special moves, and suppressed weapons would be a great asset to that type of play though. Although I still don’t understand why any of the “bad guys” have suppressed weapons when they’re the only people on the island!

The numbers:

  • Historical Authenticity: 3 out of 10
  • Graphical Realism: 8 out of 10
  • Audio Realism: 8 out of 10
  • User Interface: 8 out of 10
  • Tactical Gameplay: 9 out of 10
  • Mission Design: 8 out of 10
  • Mission Replayability: 7 out of 10
  • Single-Player: 8 out of 10
  • Multiplayer: 5 out of 10
  • AI: 8 out of 10

Overall: 72 out of 100 – A truly innovative game and available on the cheap now that the xBox 360 is out.




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