• ESRB Rating:  Teen
  • Official Website:  http://ghostrecon.us.ubi.com
  • Developer:  Red Storm Entertainment
  • Publisher:  Ubisoft
  • Released: 2002

I have friends who still swear by the original Ghost Recon, so I bought it cheap, used. Unfortunately, my combat experience and studies of military history and weapons leave me a bit of a harsh critic on modern military games, so Ghost Recon really draws my fire. It’s not only unrealistic, but has poor graphics and an awful team selection and command interface. I would say I expect much better from Red Storm Entertainment, since they have a great reputation for realism and authenticity, but I know Ghost Recon was one of their first games, so I forgive them their inaccuracies. Without a real understanding of how these kinds of missions work, this game could potentially be fun.

In single-player mode you are the team leader for a Special Operations team fighting terrorists in former Soviet republics. Although you can pick your team, your list is short, and you can only modify their secondary weapons and ammo selection, not issue them new weapons. You can switch between team members and between groups (your team is always divided into two groups of up to three soldiers for some reason), which helps when you get shot up. Having others under your command also helps when you want a team on overwatch or defending a position while the rest of the group goes on to secure another objective. Unfortunately, the command and control you have over these soldiers is limited to basically “go here” or “stay here” and either “defend” or “attack”. Giving teams targets to overwatch, directions to face, or conditions (“if X then Y”) would improve the interface greatly. Of course, this might have been done for the newer Ghost Recon 2, which (along with better selection controls and graphics) would actually make this a decent game.

I did not try multiplayer mode, so I gave it a five.

The numbers:

  • Historical Authenticity: 4 out of 10
  • Graphical Realism: 4 out of 10
  • Audio Realism: 6 out of 10
  • User Interface: 4 out of 10
  • Tactical Gameplay: 6 out of 10
  • Mission Design: 6 out of 10
  • Mission Replayability: 4 out of 10
  • Single-Player: 5 out of 10
  • Multiplayer: 5 out of 10
  • AI: 4 out of 10

Overall: 48 out of 100 – Don’t waste your money on this out-of-date unrealistic shooter, but do look at other Red Storm games.




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